Baldur's Gate 3: Explaining All Points of No Return
Once you have spent many hours in the world of Baldur's Gate 3, the beautiful groves, mysterious caves, and even the gloomy, shadow-infested areas can...
Once you have spent many hours in the world of Baldur's Gate 3, the beautiful groves, mysterious caves, and even the gloomy, shadow-infested areas can captivate your senses and immerse you in a
Unfortunately, that is simply the way it is, and there are certain locations you won
Act One Point Of No Return
The first point is not precisely a "point of final progress" as you can still freely return to previous areas before reaching that point. However, it is nonetheless a significant milestone in your journey, marking a notable advancement in the game's narrative
- If you haven't rescued the trapped man and Counselor Florrick from Waukeen's Rest, they will burn to death.
- Most side quests will become unavailable, or complete with a failure.
- The tiefling refugees will leave the Grove. Their state of survival depends on whether you found Halsin in the goblin camp and killed the goblin leaders.
This point of final progress occurs when you venture into the shadow-infested territories. There are two ways to do this: through the mountain pass or by traversing the treacherous swamps.
Please note that all non-rescued NPCs in Waukeen's Rest will perish if you enter the mountain pass, even if you do not proceed further into the shadow-infested regions.
To reach the mountain pass, you must travel to the far west of the map, passing through Waukeen's Rest (X:-79, Y:572). Eventually, you will come across a challenging terrain characterized by
You must contend with the Githyanki patrol by either engaging in combat or engaging them in conversation. Afterward, you can proceed further east into the mountain pass.
In the mountain pass, you can either progress Lae'zel's personal quest by finding Crech Y'llek or venture deeper into the shadow-infested regions to uncover the secrets that
Grymforge is a duergar outpost in the Underdark.
You can access it by reaching the Fallen Village in the Underdark, located near the Underdark Beach (coordinates: TBD). From there, you can delve into the depths and
During your initial journey to Grymforge, you will encounter
Once you have arrived in Grymforge, you will find yourself drawn into a crisis involving Nere, a True Soul, and the challenges she faces.
Regardless, following this event, you can use the elevator located in the outpost to venture into the shadow-infested lands.
Grymforge is a vast area filled with secrets, such as the Adamantine Forge and the Sentient Amulet. Take your time and explore, for there are many hidden treasures and discoveries awaiting you.
Act Two Point Of No Return
On the other hand, this one is definitely a point of final progress and will separate you from all the locations of the first act.
Additionally, this will also exclude you from certain side quests or automatically mark them as failed, such as the quest to rescue Wulfgar.
This point lies within the Gauntlet of Shar, deep beneath the Great
This point lies within the Gauntlet of Shar, deep beneath the Great Mausoleum (X:-174, Y:79) in the shadow-infested lands.
Act Three Point Of No Return
This final point of no return marks a significant turning point in the game. Once you
If you haven't lifted the Shadow Curse yet, you will also permanently lose Halsin as a companion.
You can do this by traveling to the far west of the shadow-infested lands in the second act - northwest of the Moonrise Towers (
If you have angered Vlaakith in the Githyanki creche, you will encounter an Avatar of Vlaakith directly along this path just before the waypoint.
Be warned: If you attempt to reach this point before dealing with Ketheric Thorm and the Nightsong, you will face significant challenges and potentially encounter insurmountable obstacles. It is
Your companions will warn you against forcefully squeezing through them, and if you ignore their warnings and proceed anyway, you will quickly find yourself trapped in a