Baldur's Gate 3: The 10 Best Legendary Items
Having the right items can be crucial to your success in Baldur's Gate 3. It is particularly beneficial if these items happen to fall into the legenda...
Having the right items can be crucial to your success in Baldur's Gate 3. It is particularly beneficial if these items happen to fall into the legendary category, encompassing the most powerful and hard-to-find objects, including weapons, armor, and accessories.
Even if it sends you on a wild quest into the underworld or entangles you in battles with bosses, these items are always worth it. Legendary items tend to be equipped with bonus attributes, such as a weapon enchantment of +3, that enhance your odds of success. Furthermore, they are often associated with intriguing side quests or background stories. No matter what obstacles you may encounter, you won't regret taking the time to acquire these legendary items.
10 Mask Of The Shapeshifter
This legendary item is intriguing as it is exclusively available to all individuals who have purchased the Digital Deluxe Edition of Baldur's Gate 3. Essentially, it provides a camouflage function that allows you to disguise yourself once per round.
Although it may seem modest in comparison to the other items in this category, the great advantage is its ease of acquisition. Not to mention that you obtain it very early in the game. This intricately detailed helmet, found in a chest at the Emerald Forest campsite, will significantly enhance the first leg of your journey, making it much more enjoyable.
While exploring the map, you will come across holes or gaps that are better suited for smaller characters. Unfortunately, this means that if you're traveling without the right companions, you'll either have to bypass them entirely or return at a more opportune moment. However, with the quick access provided by the helmet, this problem seems to be nonexistent.
9 Duellist’s Prerogative
You can't go wrong by focusing on weapons that offer a variety of combat actions. The base damage is 1d8 piercing damage and 1d4 necrotic damage, with a weapon enchantment of +3. The elegant duelist only comes into effect when your off-hand is empty, but it grants you critical hits on a roll of 19 as well as an additional reaction per round. Building upon that, the Withering Strike inflicts additional necrotic damage equal to your proficiency bonus and is used as a reaction.
In addition, the duelist's preference unlocks two exclusive actions: the spell "Challenge to Duel" and the bonus action "Duellist's Fervor." If this is something you're looking for, you must complete the side quest "Save Vanra" in the third act to obtain them as a reward.
8 Helm Of Balduran
In a game renowned for its relentless battles, having a helmet that heals you for two hit points at the beginning of each round seems like a clear advantage. The only issue is that it becomes available only in the third act. Furthermore, you have to loot it from a level 17 undead dragon named Ansur to obtain it.
Even though it feels like it arrives in the game later than anticipated, this is an item you shouldn't overlook. In addition to the healing effect, you gain a +1 bonus to your armor class and saving throws. Furthermore, you become immune to being stunned, and enemies cannot land critical hits against you. The only question that remains is which group member will wear it.
7 Silver Sword Of The Astral Plane
If your group consists of a Githyanki, you should definitely keep an eye on it. However, the problem is that this might be the very weapon that tempts you towards the dark side of save-scumming.
There are two ways to obtain this weapon. The easiest way is to wait until the third act and complete a quest for Voss, which is also part of Lae'zel's storyline. The other way grants access to the shortsword as early as the first act but is quite tricky and heavily relies on luck.
The true power of this weapon is unleashed when wielded by a Githyanki or someone who can pass as one. Instead of just dealing 2d6+3 slashing damage, for instance, you can add an additional 1d6 psychic damage. Additionally, you gain advantages on saving throws for Intelligence, Wisdom, and Charisma, while also becoming immune to psychic damage and enchantments.
6 HellDusk Armor
The best thing about this item is the fact that anyone can wear it. Although it is considered heavy, anyone who wears it is regarded as proficient with it. Additionally, you gain fire damage resistance and cannot be burned. At the same time, when you successfully pass a saving throw, the wizard burns for three rounds. Add the ability to fly, and suddenly the seemingly unimpressive aspect is the fact that it has an armor class of 21.
The downside is that this beauty is located in the House of Hope, where you come face to face with Raphael himself. The good thing is that we all know him, as he sporadically appears throughout the story. However, you will only be able to obtain this item in the third act during the quest "Escape from the Pact."
5 Viconia’s Walking Fortress
This is one of those items that are perfect for those who like to keep things character-specific. This shield is found when you reach the House of Sorrow in the third act, which is part of Shadowheart's "Daughter of Darkness" quest. It is evident, down to the design, that this shield is specifically made for her.
Along with an armor class bonus of +3, this shield includes the ability to cause 2d8 force damage as a reaction and knock a melee attacker prone. It also features the spellguard, which grants you advantages on saving throws against spells while imposing disadvantage on spell attacks against you. Spells associated with the shield include Reflective and Protective Bond. If you actively collaborate with Shadowheart, this is an indispensable item.
Everything that saves you a magical spot should always take precedence. The fact that this item does not depend on a death case makes it even more attractive. You will find the Markoheshkir at the very bottom of the tower of Ramzith, after overcoming a barrier and passing an Arcana test. But before you can even reach the tower, you must make sure that you progress along the "Nightsong" questline.
Once this item is in your hands, you will receive a +1 bonus to spell attacks and saving throws against spells. The weapon enchantment increases by three, and you can also use Keresha's Favor whenever you take a short rest. Additionally, it can still topple over, which should not be underestimated.
3 Crimson Mischief
If you have been searching for a weapon that embodies the idea of rubbing salt into a wound, then this would be it. First, "Prey Upon the Weak" inflicts additional piercing damage of 1-4 on targets with 50 percent or fewer hit points. Then, if your main weapon is the shortsword, "Redvein Savagery" comes into play, adding an additional seven piercing damage to targets when you attack with advantage.
If your off-hand holds it, you can add your ability modifier to the damage of your attack. In addition to that, "Crimson Mischief" inflicts two types of damage, namely 1d6+2 piercing damage and 1d4 necrotic damage. It requires a little patience to obtain this weapon in the third act as you follow the path to uncover the murders in the Temple of the Open Hand, ultimately leading you into a battle with Orin, the Chosen of Bhaal.
The real question here is, what can't this weapon do? The base damage is piercing damage and depends on whether it is equipped one-handed (1d6+3) or with both hands (1d8+3). Additionally, when the weapon returns after being thrown, it creates an explosion that deals an additional 3-12 thunder damage within a 6-meter radius.
The story states that this trident was created for the champion of the Wind Goddess Akadi. Therefore, it makes sense that it grants a complete bonus, giving you additional speed, range, and immunity to falling damage. Continuing the list, mastering this weapon unlocks "Piercing Strike," "Enervating Strike," "Zephyr Burst," and "Zephyr Break."
And that's not all; what truly makes this legendary weapon indispensable is the fact that no murder needs to take place. You can find this beautiful turquoise trident by teleporting yourself into a jungle after stealing from Akabi at the Circus of the Last Days.
1 Blood Of Lathander
The most important person in the group is your healer, and it is essential to have a weapon that protects them. But not only that, the ability to obtain this weapon early in the game makes a big difference in the upcoming battles. This is mainly due to Lathander's Blessing, which helps you regain 2-12 hit points after being reduced to zero once during a full rest. This ability also helps your allies within nine meters regain 1-6 hit points.
Another great feature of this battle axe is Lathander's Light, which blinds demons and undead in combat when they are within a radius of six meters. As mentioned before, it's not just about the statistics that make these items attractive, but also the quest they send you on. It's not just a puzzle quest where you navigate through the floors of the Rosymorn Monastery, but the entire storyline is likely one of the highlights of Baldur's Gate 3.