Flying, Falling, and Fooling Death: Mastering the Art of Avoiding Fall Damage in Baldur's Gate 3 | GAME3A
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Flying, Falling, and Fooling Death: Mastering the Art of Avoiding Fall Damage in Baldur's Gate 3

In the world of Baldur's Gate 3, a simple fall can have disastrous consequences. Not only can it knock your party members prone in combat, leaving the...

George Marston Jan 29, 2024
Flying, Falling, and Fooling Death: Mastering the Art of Avoiding Fall Damage in Baldur's Gate 3

In the world of Baldur's Gate 3, a simple fall can have disastrous consequences. Not only can it knock your party members prone in combat, leaving them vulnerable to enemy attacks, but it can also lead to a humiliating cutscene of your character's death if you dare to jump into the Underdark without proper preparations. Feather Fall may be the go-to solution for many players, but there are more ways to avoid or negate fall damage in this treacherous game. Let's explore these options and find out if they can save you from the notorious Underdark death.

First, let's talk about the Blood of Lathander mace, one of the best weapons in Baldur's Gate 3. Besides its impressive abilities, it has a trick up its sleeve called Lathander's Blessing. This blessing allows you to immediately restore HP after dying once per Long Rest, regardless of the cause of death. Yes, my friends, even fall damage won't stand a chance against this divine blessing. So, if you find yourself in a dire situation and need to take a desperate leap, fear not, for Lathander's Blessing has got your back.

Now, let's dive into the realm of barbarians. The Wildheart subclass offers an ability called Diving Strike, which allows you to jump down on your enemies, crushing them with the sheer force of your weight. The best part? You won't take any fall damage while performing this mighty strike. However, there's a catch. You can only use Diving Strike when there's an enemy below you, so it won't help you traverse treacherous terrain. Sadly, the Underdark chasm won't be conquered with a Diving Strike, but hey, at least you'll crush some enemies along the way.

Next, let's take a flight with the Owlbears and Druids. These creatures and shapeshifting magic-users have access to an ability called Crushing Flight. With this ability, you can leap at an enemy, dealing damage that scales with your character's level, weight, and falling distance. And yes, you guessed it right, no fall damage for you when executing this crushing maneuver. Crushing Flight is not limited to combat situations, making it a solid choice for your journey to Baldur's Gate. Just remember, attempting it in the Underdark chasm will result in an instant druidic demise.

If you're looking for a more magical solution, then web surfaces might be the answer. Classes with magic abilities can create web surfaces using spells like Web, Phase Spiders have their special Web action, and craftable Web Grenades are available to anyone. These sticky webs not only slow down or entangle those unfortunate enough to touch them but also negate fall damage. However, setting up a web surface isn't always feasible, as not every party has a webcaster or a bag of Web Grenades. Unfortunately, you can't web the Underdark landing platform before getting there, so it won't save you from that deadly plunge.

Let's not forget our nimble Monks, who have an ability called Slow Fall. When an enemy pushes your character, Slow Fall kicks in, granting you resistance to fall damage. While it doesn't completely eliminate fall damage, it does halve it. However, Slow Fall has its downsides. It can only be triggered by enemy pushes, and it requires a valuable Reaction slot. So, unless you find yourself in a very specific combat scenario, Slow Fall won't be your go-to option. And sorry, but you can't use it to safely jump into the Underdark chasm.

Now, let's talk about the magnificent spell known as Misty Step. Available to most magic-wielding Classes and Githyanki characters at Level Five and above, Misty Step allows for instant teleportation within a large radius. It's the epitome of elegance when it comes to avoiding fall damage because, well, there is no damage if there is no fall! Why jump when you can teleport, my friends? Misty Step is perfect for traversing the vast lands of Faerun, discovering secret locations, and repositioning during combat. However, even this spell won't save you from the deadly clutches of the Underdark chasm.

Now, let's delve into the wild world of Druids and their incredible Wild Shape ability. By assuming the form of an animal, Druids gain unique abilities, and one such form is the Dire Raven. Transforming into this avian creature grants flight, allowing you to reach distant platforms, bypass obstacles, and effortlessly change elevations. However, using Wild Shape requires action slots, so if you want to avoid fall damage in combat, be prepared to spend two turns. But here's the exciting part: flying into the Underdark has never been easier! Just transform into a Dire Raven and soar into the depths below.

Andfinally, let's not forget the trusty Feather Fall spell. This classic spell has been a staple in the Baldur's Gate series and is still a reliable way to avoid fall damage. Casting Feather Fall slows your descent, allowing you to land safely without taking any damage. It's a must-have for any spellcaster or adventurer looking to explore high places or take daring leaps. Feather Fall can be a lifesaver in many situations, but unfortunately, it won't save you from the deadly fall into the Underdark chasm.

In conclusion, mastering the art of avoiding fall damage in Baldur's Gate 3 requires a combination of careful planning, class abilities, and magic. While there are various options available, each with its own limitations, it's crucial to choose the right method for the situation at hand. Whether it's relying on divine blessings, using class abilities, creating web surfaces, teleporting, flying, or transforming into animals, there's a solution for every daring leap in this treacherous world. Just remember, when it comes to the Underdark chasm, there's no fooling death – you'll need to find another way to survive that deadly plunge.