Guide to Unlocking Every Brutality in Mortal Kombat 1
Unrestrained brutality and macabre imagery define the essence of Mortal Kombat 1, presenting us with meticulously crafted Fatalities and Brutalities t...

Unrestrained brutality and macabre imagery define the essence of Mortal Kombat 1, presenting us with meticulously crafted Fatalities and Brutalities that stand among the most intricate in the series, evoking occasional unease even among the most experienced veterans. Whether one's fascination lies in the intricacies of the characters, the profound levels of gore, the captivating gameplay, or a combination of all these elements, the triumphant exhilaration upon successfully executing a Fatality or Brutality upon one's adversary is bound to evoke sheer delight.
Although each character in Mortal Kombat offers only two Fatalities, there is an abundance of Brutalities available, providing numerous methods to dismantle your opponents, which can be seen as a positive aspect. We believe. Despite the absence of a few beloved features and limited cosmetic options, there is one undeniable aspect of the game that we can wholeheartedly appreciate: it delivers an incredibly gory and enjoyable experience!
How To Unlock Every Brutality In Mortal Kombat 1
Progressing and enhancing the playable characters and Kameos in Mortal Kombat 1 will unlock a multitude of rewards, encompassing Palettes, Gear, Fatalities, and even Brutalities. This amplifies the sense of achievement and makes the journey towards mastery all the more fulfilling and worthwhile, even if it may require a more considerable investment of time than one might initially expect.
The positive aspect, nevertheless, is that each playable character possesses five unlockable Brutalities attainable through their Master Rank progression. These ranks are Master Rank 3, 5, 7, 10, and 15. While every character can acquire five Brutalities by leveling up, certain characters have an additional default Brutality named The Klassic, granting them a total of six Brutalities instead of five.
On the other hand, Kameos exhibit a distinct unlocking pattern, as their Brutalities become accessible at Master Ranks 2 and 11. Consequently, they have a total of two obtainable Brutalities, in contrast to the playable characters who can acquire five.
Brutality Unlock Information
- Master Rank 3: Brutality #1
- Master Rank 5: Brutality #2
- Master Rank 7: Brutality #3
- Master Rank 10: Brutality #4
- Master Rank 15: Brutality #5
- Kameo Master Rank 2: Kameo Brutality #1
- Kameo Master Rank 11: Kameo Brutality #2
To execute Brutalities, it is imperative to unlock them beforehand. Therefore, even if you are aware of the correct inputs and commands, they remain inaccessible until you have successfully obtained them by leveling up the respective character or Kameo.
Every Brutality In Mortal Kombat 1 And How To Do Them
Having established the method of acquiring Brutalities for each character in Mortal Kombat 1, it is now time to delve into the details of each Brutality and learn how to execute them. Despite the majority of in-game notations being currently incorrect, NeatherRealm has provided a comprehensive list of accurate input commands for Brutalities on their website. We will utilize this precise and up-to-date information in the table below.
Regrettably, an updated version of the Kameo Brutalities has not been released yet. Therefore, we will need to revisit them at a later date to ensure accurate information is provided, as the current data in the game may be incorrect. However, rest assured that the table below contains an abundance of corrected Brutalities for you to practice and enjoy in the meantime!
Every Brutality is triggered after successfully landing an attack and is generally executed at close range, unless explicitly stated otherwise. If the table does not specify that the opponent must be airborne or that you need to be at a jump distance or farther away, the default distance for executing the Brutality will always be close.
Furthermore, we will be utilizing number notations to represent the attack buttons, which are listed below:
- 1 = Front Punch
- 2 = Back Punch
- 3 = Front Kick
- 4 = Back Kick
Every Character's Brutality And How To Perform Them
Character |
Brutality |
Input |
---|---|---|
Ashrah |
Save Me A Slice |
Throw (1+3), Down, Down, Down |
Nail In The Coffin |
Forward + 4, 2, Hold Down |
|
Half Day? |
1, 2, 2, Hold Up |
|
Kutting Korners |
Back, Forward + 2, Hold Down |
|
Light You Up |
Back + 2, 1, Hold Forward |
|
Baraka |
Nom Nom |
Throw (1+3), Down, Down, Down |
Empty Inside |
Back, Forward + 3, Rapidy Tap Any Attack Button Opponent Must Be Airborne |
|
Old School |
2, 1, 2, Hold Back |
|
This Is A Flesh Wound |
Forward + 3, Hold Down |
|
General Shao |
Is That Your Best? |
Throw (1+3), Down, Down, Down |
Feel My Power |
Throw (1+3), Up, Up, Up |
|
Don't Make Me Laugh |
Forward + 2, Throw (1+3), Hold Down |
|
It's Official... You Suck! |
Down, Back + 4, Hold Back Must Be At Jump Distance Or Farther |
|
Geras |
From Another Time |
Throw (1+3), Down, Down, Down |
Time Will Tell |
Down, Back + 2 or Down, Forward + 2, Hold 4 Opponent must be in the corner, and the Grab must throw them away from the corner. |
|
Sand Of Time |
1, 2, 2, Throw (1+3), Hold Forward |
|
Just Rip It Off |
Down, Forward + 4, Hold Down |
|
Unstoppable Force |
Forward + 1, 2, Throw (1+3), Hold Forward |
|
Havik |
Good To Be Back! |
2, 2, Hold Down |
Need A Hand? |
Back + 2, 2, Throw (1+3), Hold Forward |
|
It's A Twist Off |
Throw (1+3), Forward, Down, Back, Up |
|
Knocking Around |
Down, Back + 1, Hold Up |
|
Kablooey |
Back, Forward + 3, Hold Forward Must Be Near Opponent |
|
Johnny Cage |
Here's Johnny |
Throw (1+3), Down |
Game Over Man |
Throw (1+3) After Successfully Escaping A Throw |
|
You Got Caged |
Forward, Down, Back + 2, Hold 2 |
|
Welcome To The Party |
Back, Down + 1, Hold 2 |
|
Hope You're Insured |
Back, Forward + 4, Hold 4 |
|
Kenshi |
Where You Going? |
Throw (1+3), Down, Down, Down |
Out Of Sight |
Throw (1+3), 1 During Soul Separate Stance (Down, Back + 1) |
|
Did You See That? |
Down, Back + 4 + Guard (R2/RT), tap 1+2 six times. During Soul Separate Stance (Down, Back + 1) |
|
See Ya Later |
Back, Forward + 2, Hold Back |
|
Nothing To See Here |
Down, Back + 4, Hold Down During Soul Separate Stance (Down, Back + 1) |
|
Kitana |
Some Off The Top |
Throw (1+3), Down, Down, Down |
Hit The Fan |
Back, Forward + 1 Hold Back Must Be At Jump Distance Or Farther |
|
Where'd You Go? |
Down, Back + 2, Hold Down Opponent Must Be Airborne |
|
Easy Peasy |
1, 1, 2, Hold 1 |
|
Kiss It |
Forward + 1, 2, Hold Down |
|
Kung Lao |
Spin Cycle |
Throw (1+3), Forward, Down, Back, Up |
Grind Away |
Back, Forward + 1, Hold 1 Must Be At Jump Distance Or Farther |
|
Grind Away |
Down, Back + 2 + Guard (R2/RT), Rapidly Tap Any Attack Button |
|
Magic Hat |
Down, Back + 4, Hold Up |
|
Not Holding Back |
2, 1, 2, 1, Hold Up |
|
Li Mei |
Fast Enough For Ya |
Back, Forward + 4, Hold Back |
Head Over Heels |
Forward + 4, 4, Hold Down |
|
One Way Ticket |
Down, Back + 2, Hold Down Sky Lantern must land the final hit. |
|
Light The Way |
Back, Forward + 1, Hold 2 Must Be At Jump Distance Or Farther |
|
Head Of Trials |
Forward + 4, 3, Hold Up |
|
Liu Kang |
Bleeding Heart |
Throw (1+3), Forward, Forward, Forward |
Dancing Around |
Back, Forward + 4, Rapidly Tap 3 or 4 six times |
|
Pop Goes The... |
3, 3, 3, Hold Forward |
|
Just A Nibble |
Back, Forward + 3, Hold Down |
|
Let's Go For A Ride |
Back, Forward + 3, Hold Up |
|
Mileena |
Did That Hurt? |
Throw (1+3), Down, Down, Down |
Maybe Next Time |
2, 1, Throw (1+3), Hold Down |
|
The Best Part |
Down, Back + 2 + Guard (R2/RT), Rapidly Tap 1 or 2 Six Times |
|
Early Lunch |
Back, Down + 4 + Guard (R2/RT), Hold 4 |
|
High Roller |
Back, Down + 4, Hold Up |
|
Nitara |
Embrace The Pain |
Back, Forward + 2, Rapidly Tap Any Attack Button |
Come Here Often? |
Throw (1+3), Up, Up, Up |
|
Taste Of Blood |
Back, Forward + 3, Hold 3 Blood Sacrifice Must Be Active (Back, Forward + 3) |
|
They Come Right Off |
Forward + 1, 2, Hold Up |
|
Something You Are? |
Back, Forward + 1 + Guard (R2/RT), Hold Down |
|
Raiden |
That's A Shocker |
Throw (1+3), Rapidly Tap 1 or 2 Six Times |
Overload |
Down, Back + 3, Hold Up |
|
Inside Out |
Back, Forward + 3, Hold Down |
|
Headed Nowhere |
1, 2, 3, Hold Up |
|
Excess Energy |
Down, Forward + 1 Must Be At Jump Distance Or Farther |
|
Rain |
Just A Little Dip |
Throw (1+3), Rapidly Tap Any Attack Button |
Down The Drain |
Back, Forward + 4 |
|
Aqua Finished |
Forward + 2, 1, 3, Hold Back |
|
Bubble Head |
1, 1, 2, Hold Down |
|
Rainy Day |
Down, Down, Up, Hold Down Must Be At Jump Distance Or Farther |
|
Reiko |
No Turning Back |
Throw (1+3), Rapidly Tap 4 Four Times |
You Had Enough? |
Down, Back + 3, Down, Down, Down |
|
Does It Sting? |
Down, Back + 1, Hold 1 |
|
Not Even Close |
Forward, Down, Back + 1, Hold Down |
|
There And Back Again |
1, 2, 3, Hold Back |
|
Reptile |
Damn Tasty |
Throw (1+3), Down, Down, Down |
Krocodile Done Right |
Back, Forward + 4, Up, Up, Up |
|
Behind You |
Back, Forward + 2, Hold 2 |
|
Pop Belly |
Forward + 3, 2, Hold Back |
|
Ready To Pounce |
Back + 2 Attack must be fully charged. |
|
Scorpion |
Choke On It |
Throw (1+3), Forward, Down, Back, Up |
Burn For Me |
Back, Forward + 4, Hold Up |
|
Any Way You Slice It |
Back, Forward + 2, Down, Down, Down |
|
Stop Ahead |
Back, Forward + 1, Hold Back Must Be At Jump Distance Or Farther |
|
Hot Head |
Down, Back + 3, Hold 1 |
|
Shang Tsung |
Bed Of Spikes |
Throw (1+3), Hold Up |
Stick Around |
Down, Back + 3 Opponent Must Be Airborne |
|
Chomp! Chomp! |
Down, Forward + 1, Hold Back Must Be At Jump Distance Or Farther |
|
Fire It Up |
Down, Forward + 1 (Airborne), Hold 1 OLD Form Must Be Active |
|
It Has Ended |
Down, Back + 3, Down, Down, Down OLD Form Must Be Active |
|
Sindel |
Scream Queen |
Throw (1+3), Down, Down, Down |
Split Ends |
Forward + 1, 3, Hold Back |
|
That Was Fun! |
Down, Forward + 4, Hold Up |
|
Off With Your Head |
2, 4, 4, Hold Forward |
|
Lose Something? |
Down, Back + 1, Hold Down Must Be At Jump Distance Or Farther |
|
Smoke |
An Eye For An Eye |
Throw (1+3), Hold Down |
If It Bleeds |
Back, Forward + 3, Hold Guard (R2/RT) |
|
Don't Blink |
Down, Back + 2, Hold Up |
|
Slice And Dice |
Forward + 1, 2, Throw (1+3), Hold Up |
|
Break A Leg |
Forward + 1, 2, 2, 4, Hold 4 |
|
Sub-Zero |
Absolute Zero |
Back, Forward + 3, Down, Down, Down |
Snowball |
Down, Forward + 1 Must Be At Jump Distance Or Farther |
|
Karbon Kopy |
Back, Forward + 2, Hold 1 |
|
Krushed Ice |
2, 1, 2, Hold Down |
|
Ability To Freeze |
Down, Forward + 4, Hold 4 |
|
Tanya |
Rest In Pieces |
Throw (1+3), Hold Up |
Hot Head |
3, Throw (1+3), Down, Down, Down |
|
Head Kase |
Down, Forward + 1, Hold Forward Must Be At Jump Distance Or Farther |
|
Kore Sample |
Back, Forward + 4, Hold Down Must Be At Jump Distance Or Farther |
|
Watch This! |
Forward + 2, 1, 1, Hold Forward |