Lies of P Statistics, Explanation | GAME3A
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Lies of P Statistics, Explanation

Lies of P is a challenging game, as one would expect from a title heavily influenced by Sekiro and Bloodborne. The enemies can be brutally aggressive,...

Zack Zwiezen Sept 18, 2023
Lies of P Statistics, Explanation

Lies of P is a challenging game, as one would expect from a title heavily influenced by Sekiro and Bloodborne. The enemies can be brutally aggressive, the Perfect Block system demands precision, and many of the statistics presented in the level-up menu are poorly explained, if at all.

Understanding what these statistics mean is crucial to making the game easier for yourself. With knowledge of each statistic and how they contribute to your survival and success, you can better tailor your build and equipment plans to secure victory in battles, especially against the more challenging bosses in the game.

All Stats, Explained

Lies Of P Stats, Explained

There is a variety of statistics that one must keep an eye on in Lies of P, and they are not always explained very well. You have six primary statistics, six common abilities, and a range of defensive statistics that you can improve either through leveling up or specific equipment choices.

Default Abilities

These are the main sources for your other statistics in the game - they determine your playstyle and what you can effectively do. These are the statistics that you directly increase through leveling up with Ergo by speaking to Sophia at the Krat Hotel.

There are also some equipment items that provide static improvements to these statistics as long as you have them equipped.

The table below explains what each stat does.

Stat

Explanation

Vitality

Increasing your Vitality will also give you a boost to your Health and your Guard Regain. Needless to say, it is important to keep your Vitality high - more health and better blocking ability is key to surviving the longer, tougher fights without a heavy reliance on Perfect Blocks and precise dodging.

Vigor

Vigor is tied only to your Stamina. Increasing your Stamina will let you sprint for longer and make longer attack chains. The latter is very important when your strategy revolves around staggering your opponents with a flurry or repeated attacks.

Capacity

Increasing your Capacity will increase not only your Weight stat but your Legion. Since the better pieces of equipment and weapons are very heavy, the majority of builds in the game will benefit greatly from increased Capacity. Staying under 60% of your maximum Weight in terms of equipment weight is crucial to conserving your Stamina and keeping your movement speed at a reasonable level.

Motivity

Motivity is one of the three stats that dictate your attack strength. Weapons will have a certain level of scaling with Motivity - the higher the scaling, the more an increased Motivity stat will benefit them. Motivity is associated with slower, heavier weapons.


Think of Motivity as the game's version of other games' Strength stat.

Technique

Technique is one of the three stats that dictate your attack strength. Weapons will have a certain level of scaling with Technique - the higher the scaling, the more an increased Technique stat will benefit them. Technique weapons tend to be light and fast, like the rapier you can get at the start of the game.


Think of Technique as the game's version of other games' Dexterity stat.

Advance

Like Motivity and Technique, Advance is a stat that can contribute to a weapon's damage output and will be tied to a scaling stat but is rarer than the previous stats, usually being limited to elemental weapons. Advance also increases Legion, which will let you use your Legion Arms more often before needing to be refilled.


Think of Advance as this game's version of other games' Intelligence or Magic stat.

In addition to their main functions, which are detailed in the table above, increasing any of these statistics will also have a slight impact on your defense and status resistances, as explained below.

Thanks to the ability to modify the grips of your weapons using cranks, you don't necessarily have to disregard weapons that don't fit your chosen playstyle.

Weapons do not have static requirements, and if you are drawn to a particular weapon, you can adjust its statistical scaling to suit your playstyle.

Common Abilities

As with the standard statistics, you also have six common abilities that are primarily determined by these standard statistics. They are mostly self-explanatory.

Stat

Explanation

HP

HP, or hit points, are drained when you're attacked. If you lose all of your HP, you'll die and be reset back to the last Stargazer you rested at.

Stamina

Stamina is used to sprint and use weapons, with heavier attacks draining more Stamina. Stamina replenishes when you're not sprinting or currently attacking.

Legion

Legion is a resource you use to utilise Legion Arms. The more Legion you have, the more times you'll be able to use your Legion Arm before you have to replenish it with items or resting.

Weight

Your weight is displayed as two numbers - the first is the sum of the weight of all your equipment, and the second is your maximum weight. If the former number is below 60% of the latter, you'll be able to move at your normal speed, but the higher it gets, the slower you'll get. If your current weight exceeds your maximum, you won't be able to move at all.

Fable Slot

Fable Slots are used to execute Fable Arts, which are tied to your weapons. You can acquire more Fable Slots via P-Organ upgrades.

Guard Regain

Guard Regain is a measure of how much health you can regain by attacking an enemy after taking reduced damage by guarding. This is depicted as a grey section of your health bar which fills back up when you attack. Guard Regain fades over time, encouraging you to be more aggressive.

Defensive Stats

Your defensive statistics are more flexible than the other statistics described in this guide. They are heavily influenced by your equipment and receive only minor improvements through leveling up your standard statistics.

Stat

Description

Physical

This stat tells you how resistant you are to non-elemental damage. As there is no status effect associated with physical damage, it doesn't have a Resistance stat.


Frames are the main way to boost this stat, but Converters and Cartridges also have an effect on physical damage reduction.

Fire

These stats tell you how resistant you are to these three elemental damage types. In addition to damage reduction, these stats also dictate how resistant you are to the various status ailments that are associated with the damage types.


Converters are the main way to boost these stats.

Electric Blitz

Acid

Disruption

These three stats tell you how resistant you are to these status ailments and nothing else, as there are no damage types associated with them - only specific attacks.


Cartridges are the main way to boost these stats.

Shock

Break

Slash

These stats tell you how resistant you are to these damage types. These types are independent of the elements described above - an attack can be Strike and Physical, or Strike and Electric Blitz, for example. If you are struggling with a certain enemy that uses lots of attacks of a single type, it may be worth finding equipment that boosts these stats specifically.


Liners are the main way to boost these stats.

Strike

Pierce