Players of Baldur's Gate 3 have added over 50 new species
Baldur's Gate 3 offers the opportunity to choose from 11 different species. However, modders have decided to add additional species from the vast mult...
Baldur's Gate 3 offers the opportunity to choose from 11 different species. However, modders have decided to add additional species from the vast multiverse of Dungeons & Dragons. In addition to the already familiar Faerûn selections, there are now species from Eberron, Krynn, Etharis, Malipāla, and Eorzea. This finally allows players to embody the role of a Goblin or Aasimar, among more than 50 other captivating possibilities.
With the gracious support of Dungeons and Souls, "Fantastical Multiverse" introduces a grand total of 54 races to the game, encompassing both the 5th edition and the original Dungeons & Dragons. It even includes custom-made species from Final Fantasy 14 (thanks to IGN).
To install the mod, you simply need the fan-created add-on pack called "5e Spells". However, Fantastical Multiverse is still in development. There are plans to add additional species to this list, such as Hobgoblin, Kenku, Lizardfolk, Tabaxi, Tortle, Owlin, Leonin, Warforged, Loxodon, Simic Hybrid, Ardling, Dragonbound, Drakovian, Balverine, Viera, Hrothgar, Lalafell, Au Ra, Miqo'te, Ascian, Leszi, Askios, Tensen, Gnoll, Fetchling, Automaton, Azarketi, and Vishkanya.
The complete list of species added through this mod includes:
- Pallid Elf
- Sea Elf
- Astral Elf
- The Disembodied
This modification has been in development since November 2021 but was finally released in its complete version on September 2nd. This means that it now functions in its full form, just as it did in the early access version, but with even more species to choose from. Of course, if the 54 new species from Dungeons & Dragons, custom creations, and the multiverse don't appeal to you, there is a dedicated category on the Nexus Mods page specifically for races.
For each of the existing species such as Githyanki, Elf, and Human, there are revisions, or you can become a werewolf using a potion mixture added by LostSoulsman's mod. Essentially, it's a Wildshape that you can acquire by stealing a potion from Withers (or through the tutorial potion chest). If your health reaches zero, you will revert back to your original species. There are three abilities - you can transform into a wolf, transform into a humanoid-wolf-like creature, or transform someone else into a werewolf.
Another modification, this time by NellsRelo, adds playable skeletons. They can be either sturdy or agile, and they are a built-in species rather than a Wildshape. Alternatively, there is the "Playable Ogre" modification by dunHozzie, which is handy if you want to be a massive, cumbersome tank. It's even a species that Dungeons and Souls purportedly won't be adding. So, if you're waiting for their inclusion in the expanding list, simply opt for this modification instead.