Prince of Persia: The Lost Crown was worth asserting itself in the public halls of Gamescom | GAME3A
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Prince of Persia: The Lost Crown was worth asserting itself in the public halls of Gamescom

This year, I was able to cross off one of my biggest goals on my bucket list and finally attend Gamescom, something you already know if you've been fo...

Luke Plunket Sept 02, 2023
Prince of Persia: The Lost Crown was worth asserting itself in the public halls of Gamescom

This year, I was able to cross off one of my biggest goals on my bucket list and finally attend Gamescom, something you already know if you've been following our coverage on the website or seen my pretty face on our YouTube channel. Now that the hard part of trekking a thousand miles through the Koelnmesse and finding something to eat for less than 20 euros is behind me, and I can sarcastically write about it, it's easy to forget that I was a bundle of nerves before this big event.

I have been to numerous events like EGX, but never something on the scale of Gamescom. Fortunately, I received a lot of great advice from more experienced journalists before heading to Cologne. This included wearing comfortable shoes, drinking plenty of water, bringing a spare notebook, enjoying an after-work beer at Corkonian, and making sure not to feed gamers G-Fuel after midnight.

Everyone I spoke to had their own helpful tip or anecdote, but one piece of advice was repeated so often that it seemed to become an unwritten rule for journalists, press representatives, developers, and content creators at Gamescom - whenever possible, avoid the public halls.

Prince Of Persia The Lost Crown Was Worth Braving Gamescom’s Public Halls For

That initially seemed tough to me, but I quickly found out why everyone was saying the same thing. Gamescom 2023 was attended by a record-breaking 320,000 gamers, all crowded together in a sunlit location in the middle of August. That alone turns it into a kind of sauna, but then add all the people in elaborate cosplay costumes, and it's a wonder anyone can make any progress, let alone stressed-out game journalists rushing between appointments at opposite ends of the Koelnmesse without having a Red Bull-induced panic attack.

Apart from some failed attempts to play Black Myth: Wukong, I stuck to the golden rule as much as possible and only ventured into the public halls when absolutely necessary, be it for video recordings or to grab another pair of Mortal Kombat 11 sunglasses after sitting on my first one. That was until I saw a tweet from the Prince of Persia Twitter account on the morning of my last day at Gamescom, stating that my highly anticipated game for 2024, The Lost Crown, would be playable for the first time at the event... in the public halls.

If there was a game in the world that would be worth turning into a sweaty, stressed mess from consecutive appointments in a day, it would be The Lost Crown. I've been wanting a new Prince of Persia game for over a decade and have loved what I've seen of the upcoming game so far. So, my heart was set on giving it a try. I turned to the rest of TheGamer crew and told them about my plans to leave the safety of the press area, which felt like the charming hero bidding farewell to his ragtag group at the end of a long journey.

Prince Of Persia The Lost Crown Was Worth Braving Gamescom’s Public Halls

What followed was an epic journey through the Koelnmesse, which was shockingly crowded even in the early hours of the day. Gracefully dodging body pillows of anime waifus, skillfully maneuvering through crowds of sneezing gamers, heroically sliding under boxes full of merchandise, fighting the urge to scream as we all moved forward at the slowest pace possible, and healing my wounds with my eleventh Red Bull of the day. Finally, against all odds, I reached the Prince of Persia: The Lost Crown demo booth, where I faced my greatest foe - patiently waiting in line.

After what felt like an eternity, but certainly couldn't have been longer than ten minutes, my extreme bravery was rewarded with the opportunity to play through the first 15 minutes or so of The Lost Crown. I didn't see anything new that Features Editor Eric Switzer hasn't already talked about or that Ubisoft hasn't shown, but it was still so worthwhile to confirm for myself how fantastic this game will be.

My demo took me through what seemed to be one of the earliest locations in the game, giving me a glimpse of some rather simple platforming sections, combat encounters with basic enemies, and a peek at some early puzzles. Again, it's all material that has been shown before, but it confirmed to me how smoothly Sargon is controlled in both his movement and attacks. Everything, from his sliding to his sprinting to his backflip, feels perfect, and I can't wait to play around with it even more in the full game.

Prince Of Persia The Lost Crown Was Worth Braving Gamescom’s Public

Perhaps I don't have much new to tell about The Lost Crown, but my brief time with it was enough to confirm that it is my most anticipated game for 2024, even after going through hell to play it. Its beautiful new interpretation of what a modern Prince of Persia game can be is so much more exciting than a remaster of something we've seen before, and every minute I had to hold a disgustingly sweaty controller on the showroom floor was worth it.