Starfield aims to turn you into a space-faring Dragonborn
Guide to the Boss Sea Spider in Armored Core 6 IA13Space powers were briefly hinted at in a gameplay trailer prior to release, showing your character...

Guide to the Boss Sea Spider in Armored Core 6 IA13
Space powers were briefly hinted at in a gameplay trailer prior to release, showing your character entering a corridor and enemies in front of you suddenly being lifted into the air. An unknown force was at work, but at that point, Bethesda had not yet confirmed whether magical powers exist or if we had simply encountered an abnormal gravity pocket. In fact, you are a space mage, and it only takes a small amount of progress in the main quest for such abilities to emerge and deepen the narrative mystery in the middle.
After becoming a member of the Constellation in the city of New Atlantis and meeting the first of several companions, the main quest will ask you to search for a series of artifacts that harmonize with each other, but their true purpose remains unclear. Touching one of these artifacts tends to transport our protagonist into a world filled with mysterious stars, symbols, and music, blessing them with knowledge whose purpose is never explained. However, that changes when you discover a temple on the surface of a planet, seemingly belonging to a long-forgotten civilization.
After becoming a member of the Constellation in the city of New Atlantis and meeting the first of several companions, the main quest will ask you to search for a series of artifacts that harmonize with each other, but their true purpose remains unclear. Touching one of these artifacts tends to transport our protagonist into a world full of mysterious stars, symbols, and music, blessing them with knowledge whose purpose is never explained. However, that changes when you discover a temple on the surface of a planet, apparently belonging to a long-forgotten civilization.
My first ability was fairly standard and could increase the sense of gravity in the environment, either lifting enemies into the air or providing a greater momentum for jumps with a jetpack. Similar to what was teased in the trailer. The second one was much more interesting and one that I've been using since then to shoot down my enemies and create chaos. It's essentially a force blast, but combined with Bethesda's slapstick physics system, it becomes so much more.
Whenever an enemy - or, to my great amusement, an ally - is hit by this power, they are both pushed back and lose control of their bodies for a certain period of time. This leaves them open to a barrage of shots or a mischievous pickpocketing before they can get back up. Or not, if you've already killed them, which was often the case for me. I loved clearing rooms with this thing, although I must admit I spent more time harassing members of the Constellation in the lodge because they were boring nerds.
Whenever an enemy - or, as I joyfully discovered, an ally - is hit by this power, both of them are pushed back and lose control of their bodies for a certain period of time. This leaves them vulnerable to a barrage of shots or a mischievous pickpocketing before they can get back up. Or not, if you've already killed them, which was the case for me. I loved clearing rooms with this ability, although I must admit that I spent more time harassing members of the Constellation in the lodge because they were boring nerds.
The third one was quite distinctive and focused more on stealth. It predicts the movement of specific characters by tracing a trail of light from its current location to its intended destination. Theoretically, if you were to infiltrate an outpost occupied by pirates, this ability would enable you to sneak past unnoticed or silently eliminate enemies, provided the AI cooperates. I don't believe her predictive powers can be utilized during NPC conversations, or perhaps I just missed it, but this is a fascinating way to incorporate an otherwise common gameplay mechanic into a tangible part of the game's lore. However, whether I will employ it more frequently than my telekinetic mischief remains a topic of debate.
Starfield is a rather grounded space adventure when it comes to science, physics, and all that jazz, and it appears that the magical and surreal elements of its universe are all treated with a justified sense of mystery.
The magical powers you acquire are regarded as something foreign, and it's fascinating to witness how your companions casually view them as something to embrace yet also fear. So far, I have only discovered three of them, but I am already intrigued by how far things will go in transforming me into an otherworldly Dragonblood capable of bending reality to my will.