Starfield would be better if it weren't an open
Starfield lacks the awe-inspiring wonder one finds in Fallout 3 and Skyrim, despite offering a vast universe to explore.The game is replete with new...
Starfield lacks the awe-inspiring wonder one finds in Fallout 3 and Skyrim, despite offering a vast universe to explore.
The game is replete with new systems and scientific realism that prioritize practicality over spectacle.
The lack of meaningful settlements and quests on new planets in Starfield is disappointing compared to the successful world-building of The Outer Worlds, leaving players disinterested and disappointed.
Starfield doesn't possess the same sense of awe as Fallout 3 or Skyrim, which is a peculiar omission considering it offers us an entire universe to explore with nearly endless possibilities.
You must consider the fragility of your spacesuit and the capabilities of your ship, always moving clumsily in sync.
Every time I explore a new planet devoid of meaningful settlements and quests, my mind constantly leaps back to The Outer Worlds. Whether it's the vibrant characters, immersive storytelling, or engaging quests,
Unless you plan on constructing extravagant outposts or completing all of the available quests,
My aspiration to become
The class struggles between New Atlantis and The Well are continuously expanding as you collaborate with journalists, doctors, and shop owners to embrace each new perspective.
I wish this game had a clearer identity or would recognize its strengths and stick to them. Bethesda is always
I know this goes against Todd Howard's original creative vision, but I can't help but feel that Starfield should have been smaller in scale.