Suicide Squad: Kill the Justice League - A Sigh of Relief in the Epic Game Odyssey
In a world where games demand an ungodly amount of time and commitment, the merciful developers at Rocksteady have emerged as beacons of hope. With th...
In a world where games demand an ungodly amount of time and commitment, the merciful developers at Rocksteady have emerged as beacons of hope. With their upcoming release, Suicide Squad: Kill the Justice League, they have reassured us that our lives won't be devoured by this wickedly enticing game. Rejoice, for there is light at the end of the gaming tunnel!
The Elusive Balance:
In a candid Discord Q&A session, game designer Axel Rydby, like a guardian angel descending from the heavens, acknowledged our struggles. "We all love playing games, but we also have lives (sort of)," he confessed, prompting a collective sigh of relief that reverberated across the globe. Finally, someone understands that we mere mortals have responsibilities beyond our virtual exploits.
The Battle of Time:
As a fellow time-strapped individual, I have longed for a developer to utter these magical words, especially one from a renowned AAA studio. Let's face it, the indie games aren't the ones mercilessly swallowing our existence. In between managing a full-time job, attempting feeble exercises, entertaining my feline companions, nurturing relationships, preparing meals, tackling household chores, and gasp, indulging in other forms of entertainment, finding time for more than a handful of epic games a year seems like an impossible quest.
The Never-Ending Backlog:
Unfortunately, the nature of these behemoth games demands a commitment equivalent to two grueling weeks of work. Consequently, we are left with the agonizing realization that we'll miss out on exceptional gaming experiences. I'm eagerly anticipating Like a Dragon: Infinite Wealth, but of course, it's the longest Yakuza game ever. And then there's Final Fantasy 7: Rebirth, launching in a few weeks, alongside Persona 3 Reload, and, uh, Suicide Squad: Kill the Justice League?
An Oasis in the Gaming Desert:
Rydby's words offer a glimmer of hope amidst this overwhelming landscape. "That's been a big part of our design philosophy making this game," he assured us. "We don't want the game to feel like a life commitment or be a game where you have to sacrifice a lot to see all the content on offer, or feel like you're not making good progress in the game if you can't play hundreds of hours. We want this game to be generous, both with your time and with all the features we have to offer."
A Familiar Refrain:
In many ways, Rocksteady's sentiment echoes a previous proclamation from Blizzard's Diablo 4 team, encouraging players to "take a break and play something else" once they've exhausted the game's content. While this advice is appreciated, it doesn't quite address the plight of individuals like me, who don't even have the luxury of running out of things to do in Diablo 4.
Ladies and gentlemen, I hope you've enjoyed my passionate rant on the eternal struggle of "Video Games Are Too Damn Long These Days." But fear not, for a glimmer of hope shines upon us in the form of Suicide Squad: Kill the Justice League. Rocksteady's forthcoming masterpiece promises to be a game that respects your time and mental well-being, allowing you to savor its offerings without sacrificing your entire existence.
As we prepare to embark on this thrilling adventure on February 2, let us raise our controllers in unison, wishing for the divine intervention of time and mental bandwidth, granting us the ability to conquer all the new games that 2024 has in store for us. May we find balance, conquer our backlogs, and emerge victorious in the epic odyssey of gaming!