The director of Baldur's Gate 3 comments on rumors that content was removed before the launch
The Game Director of Baldur's Gate 3 denies rumors of significant content being cut prior to launch, stating that only minor things were removed in t...

The Game Director of Baldur's Gate 3 denies rumors of significant content being cut prior to launch, stating that only minor things were removed in the final stages of development.
The fans are eager for more content, and the developers are already discussing the possibility of DLC.
The game director explains that certain content was cut to avoid boredom and repetition, but assures players that no major changes were made shortly before the release.
After dataminers claimed that significant portions of Baldur's Gate 3 were removed prior to launch, the game director responded to partially debunk the rumors. The campaign of Baldur's Gate 3 can already demand over 100 hours or even more from players, and the various character classes and a story heavily influenced by player choices make the game highly replayable.
However, it should come as no surprise that fans are hoping to receive even more content from one of the biggest titles of the summer. The game is not even available on consoles yet, and the team is already being asked about future content. In fact, the developers of Baldur's Gate 3 are in discussions about DLC. Despite the prospect of potential future content and countless replayability options, there seems to be controversy surrounding whether the publisher and developer, Larian Studios, removed massive amounts of content from the game just before launch.
In an interview with IGN, the director of Baldur's Gate 3, Swen Vincke, responded to claims from dataminers that significant portions of the game were removed prior to launch, referring to the information obtained through datamining as "misleading." Vincke further explained that while they didn't remove "major parts" of the game, certain minor things were cut, which is a normal part of fine-tuning when completing a game.
Dataminers pointed to the code and claimed that significant portions of the Upper City were removed shortly before launch. The game director directly responded to these reports, admitting that some of it was indeed cut, but explained that these were "editorial decisions" made to prevent that section of the game from becoming boring and repetitive. However, Vincke believes that the notion of significant changes being made to the game shortly before launch doesn't hold much weight, stating, "These games are too big to make such big decisions and cut things two weeks before release." While this explanation certainly makes a lot of sense, it's also understandable why players might be upset that content was removed from one of the best modern CRPGs.
Considering the fact that the reviews of Baldur's Gate 3 are overwhelmingly positive, it is quite understandable that fans are demanding even more. In fact, Vincke regarded the fact that players were asking for more content as a compliment. However, with all the content that Larian Studios has packed into Baldur's Gate 3, it is hard to imagine that anyone felt they didn't get their money's worth.
In addition, the team is still working hard to prepare for the launch of the current console generation later this year, as well as a huge new update for Baldur's Gate 3 that the studio recently teased. Anyway, it seems like fans will have a lot to play in the coming months.
Baldur's Gate 3 is now available for PC. A PS5 version will be released on September 6th, and an Xbox Series X/S version is expected to be released by the end of 2023.
Source: IGN