The Legend of Zelda: Tears of the Kingdom - 4 Quests Where Link Was the Villain
Link has another open world to explore in The Legend of Zelda: Tears of the Kingdom. In some way, this game is even more breathtaking than its predece...

Link has another open world to explore in The Legend of Zelda: Tears of the Kingdom. In some way, this game is even more breathtaking than its predecessor. It is also larger, with even more world to explore and plunder. We play as Link and view our activities as noble endeavors of a brave hero. Is this really true?
Here, we will outline some instances where Link wasn't necessarily on the right side. In an open world, there are always opportunities for chaos; one can roam around and break local vases, jump on people's beds, but nobody really cares. Instead of focusing on these antics (however amusing they may be to imagine realistically), this article will examine specific side quests where Link wasn't his best self.
4 Who Goes There? & A Deal With The Statue
An early quest you may come across in Tears of the Kingdom is "Who's There?" You receive it from Jerrin at the lookout point in the makeshift shelter; she tells you about a strange voice she hears coming from a hole in the wall. The first red flag: She tells you she was so frightened that she swept hard enough to make a hole in a rock wall and heard voices, and Link doesn't ask any further questions about how he can help with her mental well-being.
Anyway, after some investigation, you can discover the royal hidden passage behind the swept hole by Jerrin. Once inside, you have to dig through a few rocks, but eventually, you'll come across the eerie voice Jerrin mentioned. It emanates from a peculiar small statue resembling depictions of Hylia, but with wings and demon horns. It offers you an unusual (sinister) trade: exchanging health for stamina and vice versa.
We're not exactly sure what the little demon statue gains from this trade, but we're pretty certain it can't be anything good. Additionally, you shouldn't place your trust in something that has frightened your friend with creepy noises. Just wait until Hylia hears about this!
3 Ousting The Giants
You receive the quest "Expelling the Giants" by speaking with an NPC named Kampo at the lakeside outpost in Faron. He describes how three Hinox brothers live nearby in caves and why he fears they will scare away his customers. Naturally, Link is tasked with defeating the Hinox brothers.
When you play it, you don't really think twice about being asked to kill these creatures. After all, they are portrayed as monsters! They are dangerous!
...Are they? Are they dangerous? These Hinox brothers have taken refuge in abandoned caves, not in local villages. You have no reason to assume they pose a threat, aside from Kampes' exaggerated fears about his business. And let's not even get started on the whole "monster" thing. Who are we to judge?
Moreover, despite the fact that these Hinox brothers live quite peacefully in caves and only become aggressive when you invade their home unannounced, and there is no real evidence that they actually deter customers, you decide that it's better for everyone if they are dead. Truly progressive.
2 The Hunt for Bubbul Gems!
Moreover, despite the fact that these Hinox brothers live quite peacefully in caves and only become aggressive when you invade their home unannounced, and there is no real evidence that they actually deter customers, you decide that it's better for everyone if they are dead. Truly progressive.
Moreover, despite the fact that these Hinox brothers live quite peacefully in caves and only become aggressive when you invade their home unannounced, and there is no real evidence that they actually deter customers, you decide that it's better for everyone if they are dead. Truly progressive.
Moreover, despite the fact that these Hinox brothers live quite peacefully in caves and only become aggressive when you invade their home unannounced, and there is no real evidence that they actually deter customers, you decide that it's better for everyone if they are dead. Truly progressive.
1 Infiltrating the Yiga Clan & The Yiga Clan Exam
Moreover, despite the fact that these Hinox brothers live quite peacefully in caves and only become aggressive when you invade their home unannounced, and there is no real evidence that they actually deter customers, you decide that it's better for everyone if they are dead. Truly progressive.
Moreover, despite the fact that these Hinox brothers live quite peacefully in caves and only become aggressive when you invade their home unannounced, and there is no real evidence that they actually deter customers, you decide that it's better for everyone if they are dead. Truly progressive.
Moreover, despite the fact that these Hinox brothers live quite peacefully in caves and only become aggressive when you invade their home unannounced, and there is no real evidence that they actually deter customers, you decide that it's better for everyone if they are dead. Truly progressive.