The Tollhouse Gambit: Unmasking Gerringothe's Illusionary Power | GAME3A
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The Tollhouse Gambit: Unmasking Gerringothe's Illusionary Power

In the desolate Tollhouse nestled within the cursed lands of Baldur's Gate 3, a devious boss lies in wait, ready to punish the unsuspecting adventurer...

Austin Wood Feb 07, 2024
The Tollhouse Gambit: Unmasking Gerringothe's Illusionary Power

In the desolate Tollhouse nestled within the cursed lands of Baldur's Gate 3, a devious boss lies in wait, ready to punish the unsuspecting adventurers. But fear not! Behind the facade of her power lies a mere illusion, and once you uncover her trickery, you'll have the upper hand. It's time to turn the tables and make her pay for her greed. Prepare to indulge in the spoils of victory, provided your coin pouch is big enough to hold it all.

[Updated: February 7, 2024 by Alexis Campbell: Patch 5 Honour Mode changes, Legendary Actions, and Twist of Fortune weapon nerfs. Also, new information about the "Signed Trade Visa" item obtained when giving Gerringothe enough gold.]

As you ascend to the second floor of the Reithwin Tollhouse (Coordinates: X:-108, Y:-84), you'll notice small piles of gold leading up to Gerringothe's lair near an open section in the outer wall. Don't be fooled by their glimmering allure! These gold piles can spawn new enemies and explode during the battle with Gerringothe. The ones closest to you will detonate at the start of the first turn, potentially catching you off guard.

To stay one step ahead, eliminate this threat before engaging Gerringothe. Remove as many coin piles as possible without being seen, and if you can, bless your teammates beforehand. Oh, and don't overlook the floating heads named "Visage of X" scattered about. They are not mere decorations but enemies that aid Gerringothe during combat.

These eerie heads aren't just there to look pretty; they contribute to Gerringothe's massive health pool and possess some of her abilities. So, forget about attacking Gerringothe herself—your primary targets are these spooky heads.

Each head possesses its own area attack power. It's like a macabre game of "Whack-a-Head," but instead of cute critters, you're dealing with supernatural noggin-bashers.

Now, when you finally confront Gerringothe, get ready for her relentless demand for gold. Sure, you can give her some coins, but be warned—she'll always ask for more. At this point, you have three choices:

  1. If you decide to hand over all your gold, she'll still fight you if your total is less than 6,000. Greedy much?

  2. If you're feeling generous and give her more than 6,000 gold, she'll reward you with the coveted "Signed Trade Visa" and leave you in peace. Beware, though, as this item can turn a creature into solid gold after three turns. Shiny, but potentially dangerous.

  3. The final option is to stand your ground and refuse to give her any gold. Get ready for an all-out battle!

Once you unravel Gerringothe's gimmick, you'll realize she's nothing more than an enormous pushover. With the skulls eliminated, her health drops to a measly 6 HP, and her AC plummets to 14.

Given the swarm of enemies in close quarters, area attacks are your best bet. Pack your arsenal with weapons like the Sword of Screams or the Githyanki Greatsword. And don't forget to equip feats like Cleave or Sweeping Attack for that extra oomph.

As for spells, well, let's just say you'll want a few tricks up your sleeve. Here are some recommendations (and feel free to get creative!):

Now, on the first turn, focus on the two skulls closest to you while ensuring one of your party members is ready to help others caught in the initial explosion. We don't want anyone getting blown to smithereens, do we?

For every skull you vanquish, Gerringothe's health dwindles by a whopping 100 HP. But that's not all! Each skull is linked to a specific armor piece on her body. Take out the first two skulls, and her vambraces—the source of her Whip action—will be history.

Watch out for Gerringothe's Combustible Coins move! When she uses it, quickly snatch up any nearby highlighted coins to prevent them from exploding. Prioritize the skulls over the coin-halberd spirit weapon she summons as a bonus action. You can leave that pesky weapon alone since defeating Gerringothe will also dispatch it.

Once the final skull is gone, victory is within reach. Gerringothe is just one standard weapon attack away from her demise. No fancy abilities or surprise attacks here. It's time to bid her farewell.

And what awaits you after this thrilling encounter? Well, here's a glimpse:

With Gerringothe defeated, you're free to loot the Tollhouse's vast collection of gold without worry. Explore to your heartTitle: "The Tollhouse Gambit: Unmasking Gerringothe's Illusionary Power"

In the depths of Baldur's Gate 3's Shadow-Cursed Lands, hidden within an abandoned Tollhouse, lies a fascinating boss with a wicked trick up her sleeve. She thrives on catching adventurers off guard, wiping out unprepared parties and demanding save-resets. But fear not, for her power is but a facade. Once you crack her code, you'll turn the tables and make her regret crossing your path. Prepare to punish her greed and revel in the spoils of victory. Just make sure your coin pouch can handle the weight!

Updated on February 7, 2024, by Alexis Campbell: Reflecting Patch 5 Honour Mode changes, Legendary Actions, and Twist of Fortune weapon nerfs. Also, introducing new information about the "Signed Trade Visa" item obtained when giving Gerringothe enough gold.

As you ascend to the second floor of the Reithwin Tollhouse (Coordinates: X:-108, Y:-84), you'll be greeted by small piles of gold leading up to Gerringothe's domain, near an open section in the outer wall. Don't be lured by their golden glow, though, as these piles have a mischievous purpose. They can spawn new enemies and even explode during the battle with Gerringothe. The closest ones to you will detonate right at the start, potentially throwing you into a rough spot from the get-go.

To outsmart this treacherous trap, eliminate the threat before facing Gerringothe. Remove as many coin piles as possible without raising suspicion, and if you can, bless your comrades to bolster their chances. Oh, and don't overlook the floating heads named "Visage of X" haunting the area. They're not just macabre decor; they lend their aid to Gerringothe during combat.

These eerie heads aren't mere spectators; they contribute to Gerringothe's towering health pool and possess some of her abilities. So, forget about targeting Gerringothe herself—your primary focus should be these ghostly craniums.

Each head boasts its own area attack power, turning the battle into a twisted game of "Whack-a-Head," where the stakes are much higher than a fluffy toy.

Now, when you finally confront Gerringothe, prepare for her insatiable hunger for gold. Sure, you can give her some coins, but beware—she'll always crave more. At this juncture, you have three choices:

  1. If you decide to surrender all your gold, she'll still engage you in combat if your total falls below 6,000. Greed knows no bounds!

  2. Feeling particularly generous? Hand over more than 6,000 gold, and she'll reward you with the coveted "Signed Trade Visa," allowing you to turn creatures into solid gold after three turns. Shiny, but handle with care!

  3. The final option is to stand your ground and refuse to part with any gold. Brace yourself for an all-out brawl!

Once you unravel Gerringothe's gimmick, you'll realize she's nothing more than a colossal pushover. With the skulls eliminated, her health plummets to a measly 6 HP, and her armor class drops to 14.

Given the tightly packed enemies within close quarters, area attacks become your best friends. Arm yourself with weapons like the Sword of Screams or the Githyanki Greatsword, and don't forget handy feats like Cleave or Sweeping Attack for that extra oomph.

And let's not forget magic! Here are some spell suggestions (but feel free to get creative!):

Now, on the first turn, focus on dispatching the two skulls closest to you while leaving one player nearby to lend a helping hand to any party members caught in the initial explosion. We wouldn't want anyone turning into a pile of ash, would we?

For each skull you obliterate, Gerringothe's health plummets by a staggering 100 HP. But that's not all! Each skull is linked to a specific armor piece on her body. Take out the first two skulls, and her vambraces—the source of her Whip action—will become mere relics of the past.

Keep an eye out for Gerringothe's Combustible Coins move! When she initiates it, act swiftly and grab any nearby highlighted coins to prevent them from exploding. Prioritize the skulls over the coin-halberd spirit weapon she summons as a bonus action. You can simply ignore it, as defeating Gerringothe will also vanquish the weapon.

Once the final skull crumbles, victory is within reach. Gerringothe is just one standard weapon attack away from her demise. No fancy abilities or surprise attacks here. It's time to bid her farewell.

And what lies in store once the battle concludes? Here's a sneak